Applying Deep Learning to LiDAR Part 3: Algorithms

Last time I talked about the problems finding data and in training a machine learning model to classify geologic features from LiDAR.  This time I want to talk about how various libraries can (and cannot) handle 32-bit imagery.  This actually caused most of the technical issues with the project and required multiple work-arounds.

OpenCV and RasterIO

OpenCV is probably the most widely used computer vision library around.  It’s a great library, but it’s written to assume that the entire image can be loaded into memory at once.  To get around this, I had to use the rasterio library as it will read on demand and let you easily read in parts of the image at a time.  To use it with something like Tensorflow, you have to change the data with some code like this:

with as src:
    # Read the data as a 3D array (bands, rows, columns)

    # Convert the data type to float32
    data = data.astype(numpy.float32)

    # Transpose the array to match the shape of cv2.imread (rows, columns, bands)
    data = numpy.transpose(data, (1, 2, 0))

    return data

Many computer vision algorithms are designed to expect certain types of images, either 8 to 16-bit grayscale or up to 32-bit three channel (such as RGB) images.  OpenCV, one of the most popular, is no different in this aspect .  The mathematical formulas behind these algorithms have certain expectations as well.  Sometimes they can scale to larger numbers of bits, sometimes not.

Finding Areas of Interest

This actually impacts how we search the image for areas of interest.  There are typically two ways to search an image using computer vision: sliding window and selective search.  A sliding window search is a technique used to detect objects or features within an image by moving a window of a fixed size across the image in a systematic manner. Imagine looking through a small square or rectangular frame that you slide over an image, both horizontally and vertically, inspecting every part of the image through this frame. At each position, the content within this window is analyzed to determine whether it contains the object or feature of interest.

Selective Search is an algorithm used in computer vision for efficient object detection. It serves as a preprocessing step that proposes regions in an image that are likely to contain objects. Instead of evaluating every possible location and scale directly through a sliding window, Selective Search intelligently generates a set of region proposals by grouping pixels based on similarity criteria such as color, texture, size, and shape compatibility.

Selective search is more efficient than a sliding window since it returns only “interesting” areas of interest versus a huge number of proposals that a sliding window approach uses.  Selective search in OpenCV is only designed to work with 24 bit images (ie, RGB images with 8 bits per channel).  To use higher-bit data with it, you would have to scale it to 8 bits/channel.  A 32-bit dataset (which includes negative values as these typically indicate no-data areas) can represent 2.15 billion distinct values.  To scale to 8 bits per channel, we would also need to convert it from floating point to 8-bit integer values.  In this case, we can only represent 256 discrete values.  As you can see, this is quite a difference in how many elevations we can differentiate. 

Here’s an example of the areas of interest that a sliding window and image pyramid generates. As you can see, there are a lot of regions of interest that are regularly placed across the image.

However, selective search is not always perfect.  Below is an example where I ran OpenCV 4’s selective search against an image of mine.  It generated 9,020 proposed areas to search.  I zoomed in to show it did not even show the hawk as a region of interest.

Selective search output run against an image with a hawk.

Here’s a clipped version of the input dataset when viewed in QGIS as a 32-bit DEM.  Notice in this case the values range from roughly 1,431 to 1,865.

QGIS with a clip of the original dataset.

Now here is a version converted to the 8-bit byte format in QGIS.

Same data converted to byte.

As you can see, there is quite a difference between the two files.  And before you ask, int8 just results in a black image no matter how I try to adjust the no-data value.

Tensorflow Pipeline

So to run this, I set up a Tensorflow pipeline for processing.  My goal was to be able to turn any of the built-in Tensorflow models into a RCNN.  An interesting artifact of using built-in models, Tensorflow, and OpenCV was that the input data actually had to be converted into RGB format.  Yes, this means a 32-bit grayscale image had to become a 32-bit RGB image, which of course greatly increased the memory requirements.  Here’s a code snippet that shows how to use Rasterio, PIL, and numpy to take an input image and convert it so it’s compatible with the built-in Tensorflow models:

def load_and_preprocess_32bit_image(image_bytes: tensorflow.string) -> numpy.ndarray:
    """Helper function to preprocess 32-bit TIFF image
       image_bytes (tensorflow.string): Input image bytes
        numpy.ndarray: decoded image

    with as memfile:
        with as dataset:
            image =
    image = Image.fromarray(image.squeeze().astype('uint32')).convert('RGB')
    image = numpy.array(image)  # Convert to NumPy array
    image = tensorflow.image.resize(image, local_config.IMAGE_SIZE)

    return image

This function takes the 32-bit DEM, loads it, converts it to a 32-bit RGB image, and then converts it to a format that Tensorflow can work with.  

You can then create a function that can use this as part of a pipeline by defining a function such as this:

def load_and_preprocess_image_train(image_path, label, in_preprocess_input,
    """ Define a function to load, preprocess, and augment the images
        image_path (_type_): Path to the input image
        label (_type_): label of the image
        in_reprocess_input: Function from keras to call to preprocess the input
        is_32bit (bool, optional): Is the image a 32 bit greyscale. Defaults to 

     _type_: Pre-processed image and label

    image =

    if is_32bit:
        image = tensorflow.numpy_function(load_and_preprocess_32bit_image, 
        image = tensorflow.image.decode_image(image, 
        image = tensorflow.image.resize(image, local_config.IMAGE_SIZE)
    image = augment_image_train(image)  # Apply data augmentation for training
    image = in_preprocess_input(image)

    return image, label

Lastly, this can then be set up as a part of your pipeline by using code like this:

# Create a for training data
train_dataset =, train_labels))
train_dataset = path, label:

(Yeah trying to format code on a page in WordPress doesn’t always work so well)

Note I plan on making all of the code public once I make sure the client is cool with that since I was already working on it before taking on their project.  In the meantime, sorry for being a little bit vague.

Training a Model to be a RCNN

Once you have your pipeline set up, it is time to load the built-in model.  In this case I used Xception from Tensorflow and used the pre-trained model to do transfer learning by the standard omit the top layer, freeze the previous layers, then add a new layer on top that learns from the input.

# Load the model without pre-trained weights
base_model = Xception(weights=local_config.PRETRAINED_MODEL, 
                      classes=num_classes, input_tensor=input_tensor)

# Freeze the base model layers if we're using a pretrained model

if local_config.PRETRAINED_MODEL is not None:
     for layer in base_model.layers:
         layer.trainable = False

# Add a global average pooling layer
x = base_model.output
x = GlobalAveragePooling2D()(x)

# Create the model
predictions = Dense(num_classes, activation='softmax')(x)
model = Model(inputs=base_model.input, outputs=predictions)

In this case, I used Adam as the optimizer as it performed better than something like the stock SGD and I added in two model callbacks.  The first saves the model to disk every time the validation accuracy goes up, and the second stops processing if the accuracy hasn’t improved over a preset number of epochs.  These are actually built-in to Keras and can be set up as follows:

# construct the callback to save only the *best* model to disk based on 
# the validation loss
model_checkpoint = ModelCheckpoint(args["weights"], 

# Add in an early stopping checkpoint so we don't waste our time
early_stop_checkpoint = EarlyStopping(monitor="val_accuracy",

You can then add them to a list with

model_callbacks = [model_checkpoint, early_stop_checkpoint]

And then pass that into the function.

After all of this, it was a matter of running the model.  As you can imagine, training took several hours.  Since this has gotten a bit long, I think I’ll go into how I did the detection stages next time.

Image Processing for Beginners: Image Zooming

Today I’m finally going to finish up the series I started on image processing. The goal of this series is to dispel any myths that algorithms that work on images make things up or do strange, arcane magic. The data is there in the images already, and algorithms that work on them simply make things more visible to a human.

My idea for this originally started when people claimed that zooming in on an image using an iPhone was somehow changing it. The claim (politically motivated) was that it changed the semantic content of the image by zooming in or out. So today I’ll wrap up this series by going over how you zoom an image (or make it larger / smaller).  Note this post will be a bit more technical than the last one as I am including code to demonstrate what I am doing.

Semantic content of an image refers to the meaning or information that the image conveys, such as objects, scenes, actions, attributes, etc. For example, if you take a picture of a cat sitting on a table in your kitchen, then the semantic content would be each of the objects that are in that image (cat, table, kitchen).

Images are resized for you automatically all the time, and you are never aware of it mostly.  Your web browser will scale an image so that it fits on your screen.  Mobile devices scale images such that you can fit them on the device display.  You may even have “pinch to zoom” in on an image so you can see things more clearly.  So ask yourself, when you have zoomed in on an image, do new objects suddenly appear in it?  Does an elephant suddenly appear when you zoom in or out of a picture of your children?  You would have noticed this by now should it happen.

Yes, any time you resize an image you do technically change it, as you have to map pixels from the original to the new size.  However, no resizing operation changes the semantic content of the image.  People have been mapping things and rescaling them long before computers have existed.  Architects, draftsmen, cartographers, and others were transforming and resizing things before electricity was discovered.  Just because a computer does it does not mean that suddenly objects get inserted into the image or that the meaning of the image gets changed.

I’ll be using OpenCV 4 and Python 3. For those unaware, OpenCV is an open source computer vision library that has been around for a long time and is used in thousands of projects. The algorithms in it are some of the best around and have been vetted by experts in the field.  The example image I will be using is a public domain image of a fish as can be seen below.

Public Domain Photo of a Fish

To play along at home, I have the source code for this blog post at

The first thing we do with our sample image is to load it in using OpenCV, print the dimensions, and then display it.

# Load in our input image
input_image = cv2.imread("1330-sole-fish.jpg")

# Get the dimensions of the original image
height, width, channels = input_image.shape

# Print out the dimensions
print(f"Image Width: {width} Height: {height}")

# Display the original image to the user
cv2.imshow("Original Image", input_image)

When we run this code, we see our small fish image in a window:

Image of the fish displayed by OpenCV in a window

Next we will do a “dumb” resize of the image.  Here we double each pixel in the X- and Y-directions.  This has the effect of making the image 2x large, effectively zooming in to the image.

empty_mat = numpy.zeros((height * 2, width * 2, channels), dtype=numpy.uint8)

Here empty_mat is an empty image that has been initialized to all zeroes.  Numpy is a well known array library that OpenCV and other packages are built on.  When OpenCV and Python load an image, they store it in what is basically a three dimensional array.  You can think of this as a box where each red, green, and blue channel of the image is contained in the box.

We do the following loop now to copy the pixel to the output empty_mat:

for y in range(height):
    for x in range(width):
        pixel = input_image[y, x]
        empty_mat[y * 2, x * 2] = pixel
        empty_mat[y * 2, x * 2 + 1] = pixel
        empty_mat[y * 2 + 1, x * 2] = pixel
        empty_mat[y * 2 + 1, x * 2 + 1] = pixel

I used a simple loop and assignments to make it easier to see what I am doing.  This loop simply goes through each row of the input image and copies that pixel to four pixels in the output image, effectively doubling the size and zooming the image.

Now we display both the original image and the doubled one.

cv2.imshow("Original Image", input_image)
cv2.imshow("Doubled image", empty_mat)

Both the original image and the doubled image displayed by OpenCV

In the above screenshot, we can see that the image has indeed been “zoomed” in and is now twice the size of the original.  Semantically, both images are equal to each other.  You can see the jaggedness of the fish in the doubled image due to the simplistic nature of the resize.  The main take away from this is that it is still the same image, even if it is larger than the original.

Most applications that let you zoom in or resize images use something a bit smarter than a simple doubling of each pixel.  As you can see with the above images, the simple “doubling” results in a jagged image that becomes less visually pleasing as the zoom multiplier gets larger.  This is because to double an image using the simple method, each pixel becomes four pixels.  Four times larger means eight pixels, and so on.  This method also becomes much more complicated if the zoom factor is not an even multiple of two.

Images today are resized using mathematical interpolations.  Wikipedia defines interpolation as “a type of estimation, a method of constructing (finding) new data new points based on the range of a discrete set of known data points.”  “Ah ha!” you might say, this sounds like things are being made up.  And yes they are, but data is not being made up out of the blue.  Instead, interpolations use existing data to mathematically predict data to fill in the gaps. Google, Apple, and other mapping applications use interpolations to fill in the gaps of your position to display on the screen in-between calculating your exact position using the satellites.  Our brains do it when we reach out to catch a fast ball.  Weather and financial forecasters use it every day.

Interpolations have a long history in mathematics.  The Babylonians were using linear and other interpolations as far back as the 300’s BCE to predict the motions of celestial bodies.  As time has gone on, mathematicians have devised better and more accurate methods of predicting values based on existing ones.  Over time, we have gone from the relatively simplistic piecewise constant interpolations to Gaussian processes.  Each advance has made better and closer predictions to what the missing values actually are.

Consider an example using linear interpolation.  This type of problem is often taught in geometry and other math classes.  Assume that we have points on a two-dimensional XY axis such as below.

Plot of the function y=x with the points (2,2) missing.

Here we see we are given a series of (1,1), (3,3), (4,4), (5,5), (6,6), and (7,7).  This is in fact a plot of the function y = x, except I omitted the point (2,2).  We can eyeball and see that the missing y value for x=2 is in fact 2, but let us go through the math.

The formula for linear interpolation is: .  So if we want to solve for the point where x=2, (x1,y1) will be the point (1,1) and (x2, y2) will be the point (3,3).  Plugging these numbers in we get , which indeed gives us y=2 for x=2.  No magic here, just math.

Other types of interpolations, such as cubic, spline, and so on, also have mathematical equations that calculate new values based on existing values.  This point is important to note.  All interpolations use math to calculate new values based on existing ones.  These interpolations have been used over hundreds of years, and are the basis for many things we use today.  No magic, no guessing, no making things up.  I think we can trust them.

So let us get back to image processing.  OpenCV fortunately can use interpolation to resize an image.  As a reminder, we typically do this so that the image is more pleasing to the eye.  Interpolations give us images that are not blocky as in the case of the simple image doubling technique.  First we will use linear interpolation to double the size of the image

double_width = width * 2
double_height = height * 2
linear_double_image = cv2.resize(input_image, (double_width, double_height), interpolation=cv2.INTER_LINEAR)

# Now display both the original and the linear interpolated image to compare.
cv2.imshow("Original Image", input_image)
cv2.imshow("Linear Interpolated image", linear_double_image)

To make things explicit, we set new dimensions to twice the width and height of the image and use linear interpolation to scale the image up.

Original image and a linearly interpolated 2x image displayed with OpenCV

Here we see that the interpolated image is not as blocky as the simple pixel doubling image, meaning that yes the new image is a bit different from the original.  However, nothing new has been added to the image.  It has not been distorted and the same semantic content has been preserved.  We can look at what has happened by examining the coordinates at pixel (0,0) in the original image.

Let us take this farther now.  What happens if we increase to four times the original size?

# Linear interpolation to quad size
quad_width = width * 4
quad_height = height * 4

linear_quad_image = cv2.resize(input_image, (quad_width, quad_height), interpolation=cv2.INTER_LINEAR)

# Now display both the original and the linear interpolated image to compare.
cv2.imshow("Original Image", input_image)
cv2.imshow("Linear Interpolated 4x image", linear_quad_image)
Original image and a linearly interpolated 4x image displayed by OpenCV

Again, creating a 4x-size image does not introduce any new objects or change the semantic meaning of the image. You may notice that it looks a bit more blurry than the 2x image.  This is because linear interpolation is a simple process. 

Let us see what it looks like using a more rigorous cubic interpolation to create a 4x image.

# Cubic interpolation
cubic_quad_image = cv2.resize(input_image, (quad_width, quad_height), interpolation=cv2.INTER_CUBIC)

# Now display both the original and the linear interpolated image to compare.
cv2.imshow("Original Image", input_image)
cv2.imshow("Cubic Interpolated 4x image", cubic_quad_image)
Original image and the cubic interpolated 4x image displayed by OpenCV

We can see that the image does not have as pronounced blockiness that the linearly interpolated image has.  Yes, it is not exactly the same as the original image as we did not simply double each pixel.  However, the semantic contents of the image are the same, even using a different interpolation method.  We did not introduce anything new into the image by resizing it.  The meaning of the image is the same as it was before.  It is just larger so we can see it better.

It is time to wrap this up as it is a longer post than I intended.  You can see from the above that resizing (or zooming in on) an image does not change the content of the image.  We did not turn the fish into a shark by enlarging it.  We did not add another fish to the image by enlarging it.  

I encourage you to try this on your own at home.  Pull out your phone, take a picture, and then zoom in on it.  Your camera likely takes such a high resolution that displaying it on your screen actually reduces some detail, so that you have to zoom in to see the fine detail in the image.  Ask yourself though, is the meaning of the image changed by zooming in or out on it?  Are they still your children, or did zooming in turn them into something else?

I hope that the next time you hear something in the news about image processing, you realize that every algorithm that does this is just math. It is either math to bring out fine details that you cannot normally see in the case of dark images, or math that makes the image larger so that you can better see the smile on a child.  The content of the image is not changed, it is always semantically the same as the original image.

Image Processing Basics Part 2

Some Examples

Now that we have some of the basics down, let us look at some practical examples of the differences between how the brain sees things versus how a computer does.

Example image of a clear blue sky
Example image of a clear blue sky

The above photo of a part of the sky was taken by my iPhone 13 Pro Max using the native camera application. There were no filters or anything else applied to it. To our eyes, it looks fairly uniform: mainly blue with some lighter blue towards the right where the sun was the day I took the picture. Each pixel of the image represents the light that hit a sensor in the camera, was processed, and saved.

Our brain does not see a number of individual pixels. Instead, we see large splotches of colors. This is one of the shortcuts our brain does to ease the processing burden. If you look around a room, you do not see individual differences between the colors of the wall. Your wall mainly looks like a uniform color. We simply do not have the processing power to break down the inputs from our eyes into every minute part.

A computer, however, does have the ability to “see” an image in all of its different parts. Computers see everything as a number, be it the 1’s and 0’s of binary or color triplets in the RGB color space. If we look at the RGB color cube below, the computer sees all of the pixels in the above image as clustering somewhere around the lower right side of the cube. See the previous link for more information about the RGB color space.

RGB Color cube from wikipedia
RGB Color Cube (Wikimedia Commons contributors, “File:RGB color solid cube.png,” Wikimedia Commons, (accessed April 18, 2023).

In a computer, the above image is loaded and each pixel is in memory in the form of triplets such as (135, 206, 235), which is the code for a color known as sky blue. The computer also does not have to take any shortcuts when it loads the image, meaning that the representation in memory is exactly the same as the image that was saved from the phone.

If we use the OpenCV library to calculate the histogram of the image and then count the number of colors, we in fact find that there are 2,522 unique colors in the picture of the sky. There is no magic here, we just do not have the same precision that a computer does when it comes to examining images or our environment. The big take away here is this: there is more information encoded in pictures or video than what our brains are capable of perceiving. Just because we cannot see certain details in a image does not mean that they are not there.

For another example, consider this image below. The edges look like nothing but black, and all you can really see is out of the window. It is definitely underexposed.

Photo out the window of my wife's grandparents' house.
Photo out the window of my wife’s grandparents’ house.

As mentioned above, a computer is able to detect more than our eyes can. Where we just see black around the edges, there is in fact detail there. We can adjust the exposure on the image to brighten it so that our eyes can see these details.

Above image with the exposure and contrast adjusted
Above image with the exposure and contrast adjusted

With the exposure turned up (and adjusting the contrast as well), we can additionally see a picture of a bird, some dishes, and some cooking implements. This is not magic, nor is it adding anything to the image that was not already there. Image processing like this does not insert things into an image. It only enhances the details of an image so that they are more detectable to the human eye.

Many times, when image processing is in the news, people sometimes assume that it changing an image, or that it is inserting things that were not originally there. When you edit your images on your phone or tablet, you are manipulating the detail that is already in the image. You can enhance the contrast to make the image “pop.” You can change the color tone of the image to make it appear more warm or more cold to your liking. However, this is simply modifying the information that is already in the image to change how it appears to the human eye.

I am making a big deal about this point as future installments in this series will demonstrate how things actually work while hopefully dispelling certain myths that exist in pop culture. I think next time I will cover zooming in or out of an image (aka, resizing). Does it add something into the image or misrepresent it? We will find out.

Image Processing for the Average Person Part 1 – The Human Visual System

There have been a few things in the news about how computers work with images that I feel are a bit misinformed. I believe these reports mislead the average person about how image processing works. As a huge part of my background, and current business, involve image processing, I thought I would start a series of posts about how computers manipulate images, from zooming in and out, to doing enhancement tasks. I hope to give a decent explanation of things so that you, the reader, will have a better understanding and will be able to separate fiction from facts, politics from reality.

First I want to start with the most import part: the human visual system. It is indeed a miracle of evolution, and works pretty well in helping us to navigate our environment. You might be surprised to find, however, that it’s not exactly as good as you might think it is.

Our Vision System Makeup

The Human VisuaL Pathway, Miquel Perello Nieto, CC BY-SA 4.0, via Wikimedia Commons
The Human VisuaL Pathway, Miquel Perello Nieto, CC BY-SA 4.0, via Wikimedia Commons

A simplified view of our visual system is that it is made up of the eye, which can be thought of as a camera, the optic nerve (USB cable), and the brain (computer). In reality, there are many more parts to this, including multiple parts of the eye, different parts of the brain that detect and react to different parts of what the eye sees, and so on. There are numerous articles online that break this down into much more detail, but for this series it is enough to use the simplistic point of view.

Physical Characteristics

The specs of our visual system are roughly what is listed below:

  • Much like a physical camera, the performance of our eyes depends a lot on age and the quality of the parts. As we get older, our lens stops performing as well, we get eye floaters, and other issues.
  • Our eyes have receptors in the back that fire when light hits them.
  • Each eye has what is known as a blind spot located where the optic nerve passes through the optic disc. There are no light receptors here so it no data can go to the brain from this area. Do not feel bad, though, as all vertebrate eyes have a blind spot, so it is not just us humans.
  • Our eyes can adapt to a range of intensity of almost ten orders of magnitude. It cannot operate over all of this range simultaneously, however.
  • While we think our eyes see the same all over, we actually only see clearly over the fovea. The fovea is the part of the eye that receives light from the central two degrees of our field of view. To get an idea about how small this is, imagine holding a quarter or half dollar coin at your arm’s length.
  • It is actually hard to assign a resolution such as 1920×1080 to the human eye, as resolutions are dependent on characteristics like sensor size, pixel density, and so on. Instead, we need to think about it in terms of how many pixels make up our vision. Our total field of vision can be thought of as having around 580 megapixels of resolution. Keep in mind that this represents our total field of vision, and that our fovea is the part of the eye that clearly focuses light.
  • Our fovea can be thought of as only being around seven megapixels of resolution. Our eyes are constantly in motion so create our field of view by sending in multiple snapshots to the brain to create our sight. Estimates are that outside of the fovea, the rest of the snapshot is thought to only contain about one megapixel of data.
  • If we want to think in terms of a video frame rate, our eyes and brains can only process around a paltry fifteen frames a second. We see an illusion of motion due to a concept called beta movement. This is chiefly due to how long the visual cortex stores data coming in from the eyes.

Processing Characteristics

Once light coming into our eyes passes to the brain, it runs into several systems that work up to us cognitively recognizing what we are looking at. Again, I am not going to get into the weeds here as there is already plenty of information online about what goes on in portions of the brain such as the visual cortex.

The comparison to a simple camera breaks down here, as our brain has a final say in what we actually see. Parts of the brain work together to help us understand the different parts of the chair, but in the end we decide “Oh I’m looking at a chair.” The brain can also be fooled in its interpretation of what the physical part of the visual system is seeing.

Two profiles or a vase? - Ian Remsen, CC0, via Wikimedia Commons
Two profiles or a vase? – Ian Remsen, CC0, via Wikimedia Commons

An example of this trickery is in optical illusions. This happens when the brain tries to fill in the gaps of information that it needs to decide. It can also misinterpret geometrical properties of an object that results in an incorrect analysis.

The brain merges an amalgamation of what the eyes see into our view of the world. Our eyes are constantly moving, making minute changes to what they are focusing on as we are looking at something. The brain interpolates incoming information to fill in the gaps from parts of the eye like the blind spot and faulty receptors. This means that the brain does a lot of processing to generate what we perceive as our default field of view.

This is a lot of information, so the brain takes as many shortcuts as it can in processing our visual data. We may have a super computer on our necks, but it can only process so much so quickly. This is where comparing our eyes to a camera breaks down as a lot of what we see is based on perception versus physical processing. Our brains cannot store every “megapixel” of what we see in our memories either, so we remember things more as concepts and objects than each individual component of a picture. We simply do not have enough storage to keep everything in our memory.

This finely balanced system of optics and processing and simplification can also break down. We see fast motion as being blurred, or, well, having motion blur. This is because our eyes cannot move fast enough and our brain cannot process fast enough to see individual images, so the brain adds in blur so we understand something is in motion. Now, on a sufficiently high frame rate high definition display, objects are captured without blur, which can mess with our brain’s processing and cause us to have a headache. Think of it as our brain trying to keep up and basically having a blue screen.

This is probably a good place to wrap this up today. I mainly wanted to give a quick explanation of how we see the world to demonstrate that our own eyes are not always perfect, and that a lot goes on behind the scenes to enable our vision.

Next time I’ll start going into some specifics, including showing the difference between what we see and what a computer might see.